You can't go in there! It's not safe
There's re-rollers on the loose! Oh my god, do you hear that
We gotta get out of here! Alright, now that we're safe, you need to know what's out there, champion
What we're about to show you is a list of the re-rolls we're predicting in season 4
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Alright, now let's get back to the video. Alright guys, let's kick things off with the 3 best melee for season 4
There are two obvious choices, the first being windwalker monk. This spec seems to have been under the radar for the past few months, as most eyes were
on demon hunter for season 3. Now that the dust has settled, monks might actually wind up being the best melee and
solo shuffle for a few reasons. If you watched our recent video ranking burst damage, you already know that windwalker cooldowns
are scarier than swifty with a berserker buff and a pocket healer. Without a doubt, the main threat posed by the spec is the enormous damage spike during serenity
This is one of those cooldowns that warrants an entire airhorn on weak auras, especially
now that monks will have their best tier set. The 2 piece and 4 piece feed into one another to increase both fist of fury and rising sun
kick damage, and most players aren't even aware of just how much damage a single fist
of fury channel can do. Additionally, because of the turbo fists pvp talent, the channel can be hard to stop, allowing
monks to squeeze out enormous damage in a flurry of blood and steel. Most people know that monk damage is scary, but what really flies under the radar is their
defensive kit, which is one of the best in solo shuffle. What we've learned over the course of the expansion is that being a good solo shuffle
spec means having strong damage reduction cooldowns, and just as important is having
the ability to avoid damage in deep dampening. Windwalker checks off both of these boxes, so right now, with the combination of lethal
offensives and strong diverse defensive cds, windwalker is definitely up there as a spec
to main in season 4. The second obvious choice for a melee to main in season 4 is of course, demon hunter
Checking solo shuffle's stats in the early season might be a bit misleading, and we're
expecting dh stocks to rise. For one, it's important to remember that demon hunters had one of the best tier sets last
season, and was even bugged until hotfixes in mid march. But even after its damage was nerfed, demon hunters were still topping the meters and
seem to do so in early season 4, despite many players not having their full tier sets
Just like windwalker monk, dh has everything you want in a class for solo shuffle, having
a strong burst window combined with an entire arsenal of defensive cds
We will get to this in a moment, but some of the meta casters this season can be exceptionally
brutal for other melee, but demon hunters generally have fewer issues in caster heavy
lobbies thanks to their incredible mobility. In the past, dh was gated by sub rogue, which seems to be one of the worst specs in the
with many rogues hopping ship to play assassination, giving dh less natural predators to deal with
So despite some early season trends, we are pretty confident that demon hunter might continue
to be a highly dominant spec inside of solo shuffle. Now normally we give 3 suggestions for every role, and our last one is a bit of a coin toss
Both ret paladin and asa rogue seem to be great options in the early season, but for
different reasons. Right now ret paladin is feeling like an absolute tank
The early stages of the season means everyone is running around with way more versatility
than normal, which adds even more value to ret defenses. On top of this, games seem to be progressing a bit slower, and its not uncommon for solo
shuffle rounds to regularly go over 2 minutes. This crucial cutoff point means not only is dampening stacked high, but crusade can be
used for a second time, and the stacking damage is a win condition of its own
We know that ret paladin can feel exceptionally brutal into caster heavy lobbies, but against
everything else, its utility kit is enough to slot it into a bunch of different comps
even acting as a soft counter to our other melee recommendation, assassination rogue
This is a spec that slowly took over the latter in season 3, and has continued to do well in season 4
The spec was hit by a mix of nerfs and buffs, seeing less burst damage on kingsbane, and
weaker imp garrots being slightly offset by buffs to the kingsbane dot
But despite this, we think asa is looking pretty good. In fact, looking at early representation data, assassination has the lead over the other
two rogue specs by a very wide margin. One possible explanation is that asa is far less reliant on its tier set compared to outlaw
and sub, but we think its much deeper than that. The reworked indiscriminate carnage not only made asa much easier to play, but also acted
as a much more convenient way to stack up scent of blood, especially against pet classes
In the right lobbies, asa rogues can absolutely crush on damage thanks to aoe bleeds, and
even have a very clear 1 minute win condition with shadow dance and kingsbane
All of this has turned asa into a dual threat, having the sort of rot damage to stress out
healers and deep dampening, while also having the single target burst needed to actually
close out games by themselves. The main issue facing asa rogue is any lobby containing both an evoker and paladin, as
bleed dispels can easily counter kingsbane, but outside of these two classes, assassination
feels good. Moving on to our next role, the pool of viable ranged dps has continued to expand in season
4, and competition is pretty stiff for the top 3 spots. The reign of destro warlock seems to have come to an end, and now balanced druid is
emerging on top. There are multiple reasons why we projected boomies to do so well in the final season
of the expansion, but before we get into it, lets talk about why balanced druid is generally
good in solo shuffle. The obvious ability most people point to is cyclone, and of course this will continue
to be one of the best CCs in season 4, especially as haste values are expected to go higher
But the real advantage boomy has in the bracket is very similar to ret paladin. The fact that its main cooldown is not only long lasting, but also can be used twice in
most games, once during the opener, and then a second time at that crucial 2 minute mark
where damage starts to become unhealable. The ability to win off raw damage alone is a huge win, especially considering boomkin
burst is entirely instant cast and hard to avoid. In season 4, not only will boomkins be seeing more haste values and have greater flexibility
with itemizing mastery, but the return of their season 2 tier set will mean even more
burst damage during that crucial second incarn. For some reason, their tier set was actually buffed on may 7th, so expect to see even more
burst coming from boomies. Of course, none of this would matter if boomkins survivability is an issue, but after some
buffs in the middle of season 3, boomkins are tankier than before. The buff to frenzied regeneration was actually an indirect buff to heart of the wild, which
is an exceptionally strong cooldown in solo shuffle, lasting 45 seconds, and acting as
a buffer to reach that crucial second incarn. Outside of boomkin, there are lots of viable contenders for good specs to main in season 4
The entire mage class seems to be an obvious choice, with frost likely being the best spec
out of the three. In the past, it was difficult to recommend frost as a top 3 spec, as destro warlocks
and even balance druids seemed to be so far ahead of the meta. But with competition slimming, season 4 might signal the rise of mage
Currently, frost is doing really well on the leaderboards, and there are some potential explanations
For one, frost is less reliant on its tier set compared to other specs, and generally
only plays with its two piece, which you technically don't even need if you're playing glacial spike
This has given frost a potential gearing advantage in the early season, but again, we think there
is more to explain their recent success. Not only are warriors and ret paladins the most common melee in the bracket, but resto
druids have become less represented overall, likely due in part to the rise of other healers
which we will get to in a bit. It's not like resto druid is suddenly worse, but since it was such a difficult matchup
for mages, the loss of a natural predator coupled with the ability to harass melee heavy
lobbies seems like a massive win for frost mains. And while it might seem like a broken record at this point, frost is another spec with
a good 2 minute cooldown. Right now, with the games being noticeably slower, the second use of icy veins can carry
a lot of momentum in the late game, allowing frost to close out rounds with raw damage alone
Our third pick for a good spec to main is devastation evoker, which also seems to be doing well on the early season leaderboards
While many players are mourning the loss of the devastation tier set, we think that evoker might be one of the biggest benefactors from this seasons massive item level jump
With even more mastery and increased versatility, evoker burst should be getting better on paper
even accounting for the loss of last seasons set bonuses. What also makes devastation better on paper this season is the rise of asa rogues, where
cauterizing flame is a soft counter to the entire spec. The fact that this can trade 1 to 1 into kingsbane or even 2 to 1 into deathmark is enough to
keep assassination at bay, and is even good against arms warriors and feral druids
And finally, as we mentioned in our recent tier list, devastation's survivability might actually be better than we used to think
Early season games can be a bit misleading with everyone suddenly being injected with versatility, but even last season devastation was feeling quite bulky after some buffs to
defensive passives on the evoker tree. Combine this with 2 charges of obsidian scales and bigger rescue shields, and devastation
can actually be quite tanky. And of course, with one of the best 2 minute cooldowns in the entire game, the spec has
that much needed late game burst to close out rounds, which is why we're recommending
it as a good spec to main in the early season. Alright now it's time for healers
Starting with what we project to be the 2 trending flavor of the month specs. First up is holy priest, which you maybe didn't expect, but hear us out
The rework to priest last season included a pretty significant buff to light well, which
really wasn't adopted into the meta until recently. As it turns out, having a big bursty heal that can proc on demand while you are cc'd
is pretty good, and the fact that it can be cdr'd makes it even better. As we continue to say throughout this video, having strong 2 minute cds is really important
in solo shuffle, especially right now with the game feeling a bit slower. The rework last season also included a redesign to imperial blaze, which saves an entire global
for the spec, while giving it a much easier time to contribute on damage, which holy priest
can actually do a lot of. While the spec was hit by a nerf to mana and angel form, we don't think they will suddenly
fall off. But as the season progresses, one thing that might hurt holy priest this season is the
rise of boomkins, with root beam being an annoying cc to deal with unless you are gnome
since escape artist is an easy 1 to 1 trade. So if you haven't already, be sure to equip a credit card and hit up the blizzard store
Holy priest isn't the only healer to make gains, and some of you meta savvy viewers already know that preservation of ochre has made huge gains in the early season, which
we expect to continue in the coming weeks. Seriously, if you've played any solo shuffle as a dps recently, you probably realize just
how difficult it is to win against any preservation of ochre team. With damage being a bit slower, their wall of cds feels even higher, and in just a few
weeks you can expect evokers to have even better healing thanks to the return of one
of the best tier sets in the entire game. So if you thought winning against evokers was hard now, just wait
And as we mentioned earlier, evokers are a soft counter to some entire specs thanks not
only to cauterizing flame, but also their aoe dispel, which has generated more rest
of druid tiers than the burning of tel drassil. Overall, it just seems like preservation of ochres have the most agency out of any healer
in solo shuffle. Defensively, they are still controlling the pace of the game quite well, and offensively
they have the right set of tools to actually help their team win. Of course, your mileage may vary, as the spec might do worse at lower ratings, where players
are likely to run around like headless chickens, but for most players, preservation of ochre
is a solid pickup in season 4. Now for our last healer, we had a few choices, since there was no immediate standout, but
even though it has trended down so far, we still think rest of druid will be a safe pick
as a well rounded solo shuffle healer. Rest of druid is one of those specs that seems to rely heavily on crafted gear for
optimal stats, since it doesn't really benefit from having high versatility early on
Couple this with a pretty heavy reliance on tier sets, and it makes sense that rest of
druid might be having a slow start in weeks 1 and 2. With that said, rest of druids are still going to feel pretty reliable in the early season
and with damage being slower, that second incarnation will feel like discovering an oasis in the desert of dampening
So even though druids might not be the most exciting or trendy healer for the meantime
their single target hps and late game cyclones are still enough to carry
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discount link below. Alright guys that wraps it up for this one. We want to thank you all for watching, see you soon